Palworld 1.0 added seven new regions and a lot of map expansions. Finding the 72 new Pal species means knowing where to look — many spawn only in specific biomes, at certain times of day, or in weather conditions. This guide maps every new Pal to its location so you can fill your Paldex efficiently.
Heads up: Some of these areas are level 55+ with aggressive Pals. Bring a flying mount you can trust and enough spheres for the trip. Take the Beginner’s Guide first if you’re still building your base.
Sunreach Sky Islands (15 new Pals, Lv.45-55)
Sunreach is the largest new 1.0 area — a chain of floating islands accessible from the east coast once you can fly. Most of the high-value new Pals live here.
| Pal | Location | Spawn Conditions | Level |
|---|---|---|---|
| Blazekin | Volcano Island (NW cluster) | Daytime only | 50-52 |
| Searamander | Geothermal Pools (center) | Always | 48-50 |
| Tsubasa (Water) | Waterfall Island (SE) | Rain only | 50-53 |
| Zaphoenix | Storm Peak (highest island) | Storm weather | 55 |
| Zapdrake | Storm Peak perimeter | Always (less common) | 50-53 |
| Nivalex | Glacier Island (E) | Always | 55 |
| Crystalisk | Crystal Cave island (underground) | Always | 50-52 |
| Terradon | Highland plateaus (multiple) | Always | 48-52 |
| Scaleborn | Sunreach Dungeon (center island) | Boss spawn (daily) | 55 |
| Panthalus | Sky Temple (highest island) | Legendary boss (weekly) | 55+ |
| Floradora | Floating Gardens (SW) | Always | 50-52 |
| Tenebrus | Shadow Realm (sub-area, N) | Night only | 55 |
| Tsunami | Storm Coast (SE shore) | Always | 52-55 |
| Auri | Sunreach Tower (NW) | Tower Boss | 50 |
| Shaolong | Sunreach Tower (NW) | Tower Boss phase 2 | 50 |
Feybreak (10 new Pals, Lv.48-55)
The broken continent on the western edge of the map. Requires upgraded flying mount stamina to reach.
| Pal | Location | Spawn Conditions | Level |
|---|---|---|---|
| Infernotaur | Scorchlands (center) | Always | 53-55 |
| Vorpalynx | Tower ruins (E) | Night only | 50-52 |
| Goliath | Badlands (S) | Always | 52-55 |
| Obsidious | Volcanic vents (N) | Always | 48-52 |
| Boulderback | Badlands cliffs | Always | 50-52 |
| Bjorn | Feybreak Tower (N) | Tower Boss | 55 |
| Bastigor | Feybreak Tower (N) | Tower Boss phase 2 | 55 |
| Crustal | Deep Ocean (surrounding Feybreak) | Always | 50-53 |
| Magmamoth | Deep Volcanic Caves (under Scorchlands) | Always | 45-50 |
| Wyrmscale | Desert Canyon (E approach) | Always | 38-44 |
World Tree (5 new Pals, Lv.60+)
The endgame zone, accessible from the center of the map after completing the main storyline. Only the strongest Pals spawn here.
| Pal | Location | Spawn Conditions | Level |
|---|---|---|---|
| Aetherwing | Tree canopy (multiple spawns) | Always | 60 |
| Zenara | World Tree Summit (Boss) | Final Boss phase 1 | 60 |
| Astralym | World Tree Summit (Boss) | Final Boss phase 2 | 60 |
| Celestial | World Tree Peak (post-boss) | Mutation only | 60+ |
| Glacier | Glacial Peak branch (E) | Alpha (weekly) | 60 |
Existing Map Expansions (22 new Pals, Lv.15-48)
The rest of the new Pals are spread across existing biomes, either as new spawns or as variants of existing species.
Desert & Canyon (4)
- Tremorhide — Central desert (Lv.35-40), always spawns near ore nodes
- Sandspout — Desert edge (Lv.18-24), daytime only
- Stonelash — Quarry area (Lv.22-28), common spawn
- Wyrmscale — Canyon entrance (Lv.38-44)
Forest & Jungle (6)
- Thornbark — Verdant Valley (Lv.20-25), common
- Sproutox — Green Summit (Lv.28-33)
- Fernprowler — Forest underbrush (Lv.33-38)
- Vinedrake — Jungle canopy (Lv.45+, Alpha)
- Grovehorn — Great Forest (Lv.30-36)
- Shroombrute — Underground mushroom groves (dungeon only)
Mountains & Highlands (4)
- Dustclaw — Mountain base (Lv.28-34)
- Thunderram — Highlands (Lv.35-40)
- Amperwolf — Eastern Forest edge (Lv.28-33)
- Dracoon — Dragon’s Rest (Lv.35-42)
Ice & Tundra (4)
- Frostclaw — Icewind Isle (Lv.40-45)
- Chillhaze — Icewind Caves (Lv.38-42)
- Hailhorn — Tundra (Lv.32-38)
- Walrump — Coastal Ice (Lv.22-28)
Night-only / Special Spawns (4)
- Shadowpup — Forest night spawn (Lv.18-24)
- Nightshade — Forest night spawn (Lv.25-30)
- Duskweaver — Swamp at night (Lv.32-38)
- Gloomwing — Abandoned Mine (Lv.38-44)
Mutation-Only Pals (8)
These new Pals cannot be caught in the wild. You must obtain them through the mutation system (requires Mutation Elixir, see the Mutation Guide).
- Infernotaur — Mutation from Suzaku base
- Blossomoth — Cinnamoth + Petallia
- Voltwisp — Sparkit mutation
- Noctis — Helzephyr mutation
- Stygiana — Lyleen mutation
- Celestial — World Tree post-boss mutation
- Chromafox — Random Neutral mutation (very rare)
- Various element-shift variants of existing Pals
Farming Route Recommendation
Here’s the most efficient route to catch all 72 new Pals without unnecessary backtracking:
- Start: Grab the easy early ones — Cozyfox, Breezeba, Thornbark, Shellmander, Bubblefin, Boltbunny, Snowpuff, Sandspout, Shadowpup.
- Mid-game: Desert and Forest circuit — Tremorhide, Amperwolf, Fernprowler, Grovehorn, Dracoon, Luminite.
- Icewind Isle: Frostclaw, Chillhaze, Glacier, Hailhorn, Walrump, Glacio — one trip covers all.
- Sunreach (main push): Everything in the table above. Best done after Level 50.
- Feybreak: After Sunreach, fly west. Catch the wild spawns first, then tackle the Tower.
- World Tree: Endgame only. Come back after clearing the main story.
Related guides: All 72 New Pals List | Sunreach Guide | Panthalus Guide
