Sanctuaries are rare-Pal casinos with travel costs. Go prepared, hunt with a catch team, and leave when the sphere budget is gone.
Before you sail / fly out
- Best craftable spheres in bulk
- Catch-oriented party (low overkill)
- Food and armor for the trip
- Empty inventory slots for successes
- A clear target list (species/passives), not “whatever appears”
On-site protocol
- Scout spawns before committing spheres.
- Clear dangerous adds that can wipe you mid-throw.
- Establish HP windows carefully.
- Capture, box, and immediately note whether the Pal is gene material or bench material.
- Extract when resources or focus drop—tilting is expensive.
1.0 rework mindset
With Wildlife Sanctuaries reworked around the 1.0 window, assume spawn composition and value can shift. Re-check your route after patches. The operating system stays the same: prep → catch team → budget → triage.
What to do with sanctuary catches
| Result | Action |
|---|---|
| New species | Dex + evaluate work/combat role |
| Great passives | Gene farm / breeding parent |
| Duplicate mediocre | Condense / butcher / discard decisively |
