1.0 rewrites a lot of old advice. Use this as a map: what actually changed, what to do first, and which deeper guides to open so you are not replaying Early Access habits into a brick wall.
Headline changes (player impact)
| Area | What changed | What you should do |
|---|---|---|
| Regions | New endgame spaces (Sunreach / World Tree style content) | Finish mid-game travel + Towers before forcing island routes |
| Pals | Large new Pal roster (dozens of new species) | Update your “keeper” list; old favorites may not be best workers/DPS |
| Level cap | Higher cap than late EA (plan around the new ceiling) | Stop treating mid-60s teams as finished |
| Breeding | Combination table revised for 1.0 progression | Re-check pairs in a current calculator before spending Cake |
| Mutation / Awakening | Long-term Pal investment systems | Only spend on keepers you would rebuild |
| World systems | New resource pressure, facilities, and endgame loops | Rebuild farms around what your account actually bottlenecks |
For patch-number trivia, use Steam news as the canonical list. This guide is about decision order, not quoting every bullet.
Should you start a new save?
Pocketpair has recommended fresh starts for major releases before. Practical rule:
- Start fresh if your old base is a maze, your Pal box is junk, or you want the intended 1.0 curve.
- Continue only if you already have clean automation and you accept re-learning breeding routes and endgame goals.
First 10 hours after updating (or starting 1.0)
- Stabilize food + spheres (still the real tutorial).
- Get a mount, then a flyer when safe.
- Clear early Towers for Ancient Technology Points.
- Scout which new worker/combat Pals replace your EA crutches.
- Unlock breeding only after the base prints Cake ingredients.
- Touch Mutation/Awakening only on proven keepers.
- Enter Sunreach/World Tree content when travel and DPS are ready—not at first map ping.
Systems that invalidate old muscle memory
- Breeding combos: EA pair memory can be wrong. Use the Breeding Calculator.
- Worker meta: new Pals may steal jobs from your old “best base pals” list.
- Endgame length: temporary mid-game legendaries are less worth rare upgrades.
- Vertical travel: flyers matter more once highland/island routes open.
Content hub — open these next
- 1.0 Beginner’s Guide — fresh-save route
- Awakening and Mutation — investment rules
- Sunreach and World Tree — late regions
- Breeding Guide + Cake Recipe
- Tower Boss Order
- Endgame Goals After 1.0
What this page does not replace
It is not a full patch notes mirror, not a complete 72-Pal encyclopedia, and not a tier list. Use it to choose what to learn first, then dive into the specialized guides above.
