No. 92
Dazzi Noct
Variant
Available: Early Game
Is Dazzi Noct Worth Using?
Early keepNeed Electricity coverage? Dazzi Noct (Variant) is a Neutral option for End Game planning. Its work kit covers Electricity, Handiwork, Medicine, Transporting — useful when you want one Pal to anchor that lane. Dazzi Noct has a breeding power of 1910 — use the Breeding Planner for parent pairs.
Keep if
- Dazzi Noct brings Lv.1 Electricity, Lv.1 Handiwork, Lv.1 Medicine — enough to staff early crafting and hauling before specialists arrive.
- Common near the starting routes, so you can fill a party or base slot without a long hunt.
Skip if
- Combat and work levels fall off fast; do not spend rare cakes or spheres building it for late game.
Location
Frozen Coral Hill (Alpha, level 53, coordinates (-1343, -1579)).
Stats
| Stat | Value |
|---|
| HP | 70 |
| Base ATK | 80 |
| Base DEF | 75 |
| Food Intake | 2 |
Work Suitability
| Type | Level |
|---|
| Electricity | Lv.1 |
| Handiwork | Lv.1 |
| Medicine | Lv.1 |
| Transporting | Lv.2 |
Possible Drops
Normal Drops
- Electric Organ (x1) — 100%
- Dazzi Cloud (x1) — 100%
- Dark Fragment (x1) — 100%
Alpha Boss Drops
- Ancient Civilization Parts (x4-6) — 100%
- Electric Organ (x1) — 100%
- Dazzi Cloud (x1) — 100%
- Dark Fragment (x1) — 100%
- Precious Pelt (x2-3) — 100%
- Ring of Lightning Resistance +1 (x1) — 3%
Breeding
Dazzi Noct has a breeding power of 1910. Use the Breeding Planner to find the parent combinations that produce it.