Co-op is faster and messier. Agree who owns bases and breeding lines before someone empties the Cake chest mid-project.
Rules every duo/trio should set on day one
- Who may move the main Palbox
- Who may slaughter/condense Pals
- Shared chests vs personal chests
- Catch dibs protocol on rares
- Breeding project ownership
Labor split that works
| Player | Focus |
|---|---|
| Factory lead | Base layout, workers, queues |
| Field lead | Routes, bosses, rare hunts |
| Flex | Sphere crafts, logistics, triage |
Server settings philosophy
If you casual-play with friends, mild XP/gather boosts can respect limited schedules. If you want the “real” progression feel for guide-making or long-term pride, keep rates closer to default. Extreme multipliers delete the reason automation feels good.
Catching etiquette
- Call targets in voice/chat
- One designated thrower on legendaries
- No surprise AoE during capture windows
Base politics
Build expansion lanes. Nothing ends friendships like walling someone’s furnace inside a decorative castle overnight.
